• Alvin ISD Fall and Spring Chess Tournament Information:

     

     

     

    1st-2nd Grade Tournaments

     

    Fall Tournament – 2nd Monday in November (subject to change based on AISD calendar),

    November 11, 2019 from 4:15-6 p.m.

     

    Spring Tournament – 4th Monday in April (subject to change based on AISD calendar), 

    April 20, 2020 from 4:15-6 pm

     

    General Tournament Guidelines

     

    1) Students must register in their current grade. Students may not compete in a grade level that is higher or lower than their current grade level. Homeschoolers zoned to an Alvin ISD campus may participate in the tournament.

     

    2) Registration information will be sent to all Alvin ISD Elementary campuses with a registration deadline. No late registrations will be accepted.

     

    3) Students will play three Chess games against randomized opponents. Opponents may not be in the participant’s grade level.

     

    4) All tournaments will follow the touch/move rule. If a player touches their own piece, they must move it. If a player touches an opponent’s piece, they must capture it. Once a player takes their hand off the piece, the move is considered final. Please note the exception: if the player makes an illegal move (i.e. – fails to notice their King is in check) and the piece that has been touched cannot be used to make a legal move (i.e. - get the King out of check), the player does not have to move the touched piece and must perform a legal move.

     

    5) All games will begin simultaneously and will have a 20 minute time limit. Reminders of time left in the round will be given periodically. Games finished within the time limit will be awarded as a win, a loss, or a draw. Games not finished within the time limit will be awarded as a draw. 

     

    6) Tournaments will follow all standard Chess rules for castling, promoting, and en passant. Our tournaments will not use perpetual check, threefold repetition, or the fifty-move rule.  

     

    7) Students are expected to follow the Alvin ISD Student Code of Conduct during chess tournaments. Students who do not follow proctor instructions or who repeatedly disrupt other players may be removed from the tournament. Any player that must be removed from the tournament for behavior is considered disqualified, therefore the student is no longer eligible to receive a trophy or medal for the tournament.

     

    8) Tournament medals will be awarded at the student’s home campus and will be calculated as follows:

                   1 win = Bronze Medal

                   2 wins = Silver Medal

                   3 wins = Gold Medal

     

     

    3rd - 8th Grade Tournaments

     

    Fall Tournament – 2nd Saturday in November (subject to change based on AISD calendar),

    November 9, 2019 from 8:00 a.m.-12:30 p.m.

     

    Spring Tournament – 4th Saturday in April (subject to change based on AISD calendar),

    April 18, 2020 from 8:00 a.m.-12:30 p.m.

     

    General Tournament Guidelines

     

    1) Students must register in their current grade. Students may not compete in a grade level that is higher or lower than their current grade level. Homeschoolers zoned to an Alvin ISD campus may participate in the tournament.

     

    2) Registration information will be sent to all Alvin ISD Elementary and Junior High campuses with a registration deadline. No late registrations will be accepted.

     

    3) Swiss Systems Chess Tournament Software will be used to determine Chess game pairings and winners. Data from tournaments held in the prior school year may be used to seed students appropriately in the first round of tournament play. Students will play four Chess games. Points will be awarded as follows: win – 1 point, draw – ½ point, loss – 0 points. If there is an odd number of players in the grade level bracket, one student may be given a bye for the round and that game will be scored as a draw.

     

    4) Chess clocks will be used for all games in 3rd-8th grade. Each player will have 15 minutes on the clock. White will begin the clock and the game. Players must make their move on the Chess board and then touch the clock to activate their opponents time. Clocks must be touched with the same hand that is used to move the Chess piece. If a player runs out of time and the game is still in progress, games will be scored as follows:

                If the opposing player has Checkmate Material (K+Q, K+R, K+2B, K+2N, K+BN, K+Unblocked P), the game will be awarded to the opposing player.

                If the opposing player does not have Checkmate Material, the game will be considered a draw.

     

    5) All tournaments will follow the touch/move rule. If a player touches their own piece, they must move it. If a player touches an opponent’s piece, they must capture it. Once a player takes their hand off the piece, the move is considered final. Please note the exception: if the player makes an illegal move (i.e. – fails to notice their King is in check) and the piece that has been touched cannot be used to make a legal move (i.e. - get the King out of check), the player does not have to move the touched piece and must perform a legal move.

     

    6) Tournaments will follow all standard Chess rules for castling, promoting, and en passant. Our tournaments will not use perpetual check, threefold repetition, or the fifty-move rule.

     

    7) Students are expected to follow the Alvin ISD Student Code of Conduct during chess tournaments. Students who do not follow proctor instructions or who repeatedly disrupt other players may be removed from the tournament. Any player that must be removed from the tournament for behavior is considered disqualified, therefore the student is no longer eligible to receive a trophy or medal for the tournament.

     

    8) 1st-8th place will be awarded in every tournament bracket on the day of the tournament. The Swiss Systems Chess Tournament Software will calculate places. The software calculates the number of points earned. If players are tied for points, the software will automatically break ties by assigning a difficulty value to all four rounds of games that were played and ranking places accordingly.